Architecture
Structure and Project Architecture
New Architecture
Access
Localization
Options
Options | Exit/Quit
Login
Account Creation
Launcher
Movement
player | Exit/Quit
player | Basic Movement
swimming
climbing
fall
Character Creation System
In-game Player
Basic Combat
Destruction System
Player Hitbox
Ranged Combat
Melee Combat
Attack Profile
target system
chat
Chat System
Action Commands
Macro System
Access Level for Commands
hud
mouse
tooltip
Player Character HUD
HUD Player Action Bar
HUD Status
skills & status
Skills System
Nodes System
Status
Skill Creation Tool
action bar
Early Semisus
Regions
biomes
day/night
water
World Music
Lakes and Rivers
spawner
Spawner System
Spawner Interaction
Item
Bags
Basic
Armors
Weapons
Item Editor
Equippable
artifacts
Artifact system
artifact | items
Death
Death System
Death
Down System
Basic Respawn
Gathering
Gathering System
Tools
Resources
Raw Materials
Consumables
FINAL 3D ASSETS
Plotting
Plotting System
Object Plotting Flux
Plottable Item
Retrievable Item
Housing
House Building
Structure
Storage
Repair System
Object State
Dummy
Lock Interaction
Item Co-Ownership
House UI
Interaction UI
Crafting
Crafting System
Basic Crafting
Item Converter
Item Workstations
Crafting UI
Protection Item
Area of Effect
Trigger
Shielded
Structure HP UI
Guild System
Guild System
Altar
Feldust (old PvP Orb)
Protection Area
Domination Area
Taxes Setup
Area of Effect
Mobs & NPCs
Mobs
AI
Tool/NPC System
Portinus
Trading
Trading System
Post System
Faction System
Factions System
Faction AI
Dynamic City
Reputation System
Inventory | BANk
Contracts System
Vendor SYSTEM
STATUS | CRIMINAL
Points of Interest
Points of Interest
Control Points
Encounters
Lair
Map
Basic Map Functionalities
Guild Map Functionalities
Map & minimap UI
Data Persistence
Data Persistence System
Advanced Architecture
Progression
karma system
party system
plants & seeds
navigation
advanced options
Advanced Customization
voice over
weather
furniture
remains
social
currency
Waiting
progress
complete